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There is this strange problem while I was editing between the sprite editor and the map editor.
It seems like every time when I edit the map tiles with the y more than 30, it sorts of broke every sprites on the third sprite board (anything else stays the same).
This bug happens several times and it gets really annoying.
Its there any way to solve this?

Edit:
I made a gif to show what is going on.

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The bottom half of the sprite sheet and the map sheet share the same data so if you write in one or the other they will mess each other up.

When I was working on stuff a super long time ago I was super confused my self why all of my sprites were being messed with


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You can use as much space as you like for the map by the way, but once you draw on the lower half, it eats away at how many sprites you have room for. So if you dont need that many sprites, you can extend your map.


wontfix: feature not bug



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