Backstory
Wayde finds himself in a bit of a pickle when ghosts start haunting his camp ground! Only using his speed, wits, and a few turtle shells Wayde can stop the ghosts from ruining his nap!
Concept
Scombo is a high score based action game about stringing combos together with shells, the more ghosts you kill with one shell, the better your score!
Rules
The basic rule/objective of the game is to try and hit as many ghosts with one shell as possible. The more ghosts you hit, the higher your score goes!
Controls
The up and down arrow keys move Wayde in the corresponding direction, Z fires the shell!
Behind The Scenes
I made this game on the pocket chip while I was working with my dad around 3 years ago now and honestly looking back on the project, It is one of my favorite projects I have made. All of the code was designed by myself pouring my heart and soul in this project and I hope you have as much fun as I did making it <3!
CHANGE LOG
Changes:
- Screen shake has been fixed so that it doesn't shake the screen too much
- Added Screenshots, making the description more detailed and lived in
Looks great! Very charming, the sound and animations are nice.
I think you could make this more challenging by not letting the player hold down the shoot button. You can achieve this easily, just insert
poke(0x5f5c, 255)
into your _init() function. This will disable key repeat on btnp() calls, so the player has to release and then press the key to shoot.
Another way to combat this would be to make a bomb or similar enemy which causes the player to lose health?
Either way, great game, just not very challenging with the button holding issue. :)
Nice! Plus cute graphics and sound effects. The combo mechanic has potential, though I feel like they are a bit hard to pull off. You could for example add a way to move the shell around...
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