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So I know how to make actors and objects appear at different times but how do I make them appear after something happens for example:
An enemy gets defeated. How do I make it drop, say, a laser powerup?
The player steps on a button. How do I change the floor from water to jelly?
The player defeats an actor. How do I make chocolate appear?
I could go on forever.
Does anyone know how to do this?

Thanks!

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I hope this thread helps people that are new!


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I'm not too experienced with scripting, but you can click on a prop and mess with these settings. In the image below, prop #5 spawns when the player is less than 10 units from it.

I learned about this from the manual, which is here: https://www.lexaloffle.com/vox_manual.html#c2_1

It seems like when you click on the resources page from this forum tab, it goes to a different address than when you click on it from the "Voxatron" tab. So here's a link to the resources page, which has both the manual and the API: https://www.lexaloffle.com/voxatron.php?page=resources

I wouldn't immediately know how to do the water to jelly example, but this kind of thing would work with the chocolate and laser.


@blazerman thanks!


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challenge accepted...

Cart #fehibemihu-0 | 2020-05-05 | Embed ▽ | License: CC4-BY-NC-SA
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Let me know if that helps and if you have more ideas.

link to video tutorial #14

link to video tutorial #15

link to video tutorial #16

link to video tutorial #17

/G



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