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Cart #dragondot3_v08-0 | 2020-02-01 | Code ▽ | Embed ▽ | No License
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Behold, the (prerelease version of) the next game in the beloved Dragondot series! I've been working on this for about a month, got it to a code-complete state and now I'm putting it out there for feedback on content/balance tuning. (All the creature stats, encounter info, doorways, and secrets are stored in the map data, so I can adjust those without any additional code overhead.) Please, let me know if you find any of the fights frustrating or confusing, or are dissatisfied with any part of the world map.

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Surprisingly deep game. Reminds me a lot of classic Legend Of Zelda except apparently you have children to tend to as well as fight off outsiders.

Interesting. Gold star for definite burning curiosity and excellent soundtrack.


I was very sad to accidentally kill one of the kobolds :(


1

I don't exactly mean "I'm pleased to have made you sad", but I'm pretty proud of making the kobolds so compelling.


And where are the two first games


The first game is only available as either a Java or Flash game, so may be hard to play these days. The second is available at my website. http://nmccoy.net/dragondot2/


rip dragondot 1.


How did you get one map tile to be one screen tile? I am making a game and was wondering how.


I was about 3/4s done when I emerged from my lair, the palette went all wonky, and I got this error. Was very glad that the game was saved, I thought I'd have to start over :)

RUNTIME ERROR LINE 353 TAB 0
OBJ.Y += OBJ.VY
ATTEMPT TO PERFORM ARITHMETIC ON
FIELD 'Y' (A NIL VALUE)
IN AP_VL LINE 353 (TAB 0)
IN TK_SHOTS LINE 524 (TAB 0)
IN _UPDATE60 LINE 662 (TAB 0)
AT LINE 0 (TAB 0)


Fantastic game! Is there an end, though? I've completed the overworld map, explored every dungeon and killed every boss, and I'm still just running around splatting things. Haven't bought all the skills yet, but I don't really feel like grinding out another 1000 gold, even if giant strength makes it quick and easy to mug Galiths.


Oh dang, I played on the 0.8 version, not the final. Oh well!



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