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Cart #ekvadior_blockpop-0 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Block Pop!

Controls:

Arrow keys - move selection / fire ball in direction
Z / C - accept / switch balls
X / V - cancel / speed up

Description

Block Pop! is an old-school inspired puzzle game. Stop the blocks from getting to your castle by popping them with the right colored balls. Try to get the longest chains to maximize that score!

About

Hello everyone!

This is my first attempt at making a pico-8 game. I always wanted to do an oldschool puzzler with action elements like tetris, so when I found pico-8 I had to do that first. Sadly I couldn't find the time to get some music in, but I think the game can still be considered finished. Hope you enjoy it, and I would love some feedback!

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This kind of game has been done before. It is called ZUMA.

However I think this is the first incarnation of it for Pico-8. Quite interesting and challenging.

Definite gold star material, @ekvadior. Nicely done !


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Thank you very much for the feedback and kind words.
I am aware of Zuma, I didn't think I invented the genre.


Simple and great! I am going to play this a lot.


Quite fun, the framerate drops quite a bit on later levels. My score:


That's quite a high score man, I don't think I've made one like that without debug cheats. I'll look into the frame drops, is it like a static all the time thing, or just when you hit the blocks?


Very well done and fun to play (indeed, strong feeling of Zuma!)
Perf wise, you may be relying too much on coroutine - this is a good pattern but a bit taxing at scale (to be measured as usual).


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@ekvadior, I've managed to beat the high score.


Awesome little game! It's super fun to play a game similar to Zuma on here. Great cart.


ekvadior: Yes, I think it's pretty static but… it's hard to take a proper look at it without breaking the concentration (which you need on higher levels).


This is great.

One minor bug I noticed : When you restart the level, sometimes the first ball on the yellow track is one of the more advanced colors.

Also, occasionally I get double fires. But I can't convince myself whether that's a bug or if I'm just hammering on the keys.



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