Hi, evryone! This is my first game. I novice in programming and I study it myself. So my code awful. Also sorry for my weird music and bad english)
Game includes 16 stages!
Ok, how to play.
It is small arcade like in 80s. We have our hero - mr. Box. It's ordinary carton box (but he can move and shooting with blocks). He have opened top (i think, this usually when boxes opened from top, right?). In my game blocks random fallen from the sky. We need try catch them on top our box (besides Evil Blocks). Then we get them into. But in box can be only three blocks (you can see what that blocks into box at right-bottom corner of screen). If all three blocks in box are same color, then triggered some magic... and they disappear, but instead we get some score points.
So, 3 green blocks = 10 score points,
3 blue blocks = 20 score points
and 3 red blocks = 30 score points.
Also in my game exist bonus blocks: yellow "II" and white "III". They multiply score points on 2 and 3. But you need at least one ordinary block. For example: for get maximum score poins in one time you need into your box 1 red and 2 white "III" blocks (30x3x3=270).
If you have in box wrong combination of blocks, you can shooting them out (buttons Z or X). Also it help to kick ass some enemies))
In fine for clear each stage you need reach score points "Goal" in limite time (that "Goal" you can see at bottom of screen).
Your hitbox is very narrow.
No, it's just that once you have three boxes you cannot collect anymore. Perhaps have text appear stating player has three boxes and must get rid of them first before more can be collected.
Thanks you for good point. I added warning message, if in box wrong combination of 3 blocks.
And yes, hitbox blocks with mr.box narrow, because (according idea that mr.box open from top) collision work only when a block fall almost right on top mr.box (with some right/lefrt luft).
Additional, maybe add down arrow key to speed up blocks falling. Player must hold down arrow key for it to work.
Letting go returns boxes to regular falling speed.
Also, are there levels of play ?
Players always like to have a feeling of completing levels and a matinee or short break between.
Game includes 16 stages (I writed this in first post) with short break between.
For to step next level player must reach score goal and player mustn't any affect on speed falling blocks (after 5ht level it increase itself in right moment).
Maybe I make video where I will go through several levels, and insert here.
Nice game. I can tell you might be new to english speaking. I just wish you had more than 1 hit, because if you're close to finishing a level and get hit once, then you need to restart. Also, when you shoot a block can you make it so it doesn't shoot all 3?
Shooting realised by btnp() function. So if you press quickly, mr.box shooting only 1 block, else if you press some longer, he shooting one by one all blocks wath he has.
About 1hit=dead. In my mind 8-bit arcade must be some hard. But I will think about that, maybe I'll add easy level of difficult.
P.S. Sorry for my bad english. It's so hard to read my postes?
I tried to push c down quickly, but nothing happens. I have to hold it then it goes through everything fast. Even the menus. Btw, I didn't mean to be mean it's just something i noticed.
It's strange. I was running the game here several times, and the buttons worked correct.
This was fun. The final boss was kind of easy relative to the rest of the game, even though it threw me off at first that he's completely invincible. I think it'd make more sense if you could stun or kill the boss temporarily, as well as the skulls, but there were snails & birds appearing early in the level. By the time a snail appeared, I was almost done.
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