Hi all, hi zep.
First at all, thank zep for this great game and thank for the editor, I bought your game for both :-]
The destructible environment is a great concept and its really used in the right way.
I modeled what will follow a few months ago.
I was really happy when I heard you're going develop an obj export.
Its not for playing, its just a voxel medieval scene :-)
I wanted to test the contrast between a "basic" voxel model and a photorealistic renderer.
I use Maxwell Render, a really powerfull unbiased renderer.
( HD version flash 1.6 Mo)
horizon view HD version
A little time-lapse :
( HD version with more frame | flash 5.5 Mo)
close up HD version
subjective view HD version
- lebulb
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