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Ok, unfortunately the BBS doesn't allow fancy polls, but here I would like to ask a question:

How important is it to you to have ojects with "realistic" interiors (e.g. computers with the inner voxels in green, like chips)

I personally tend to model them, since I like the idea of objects revealing more details as they're being destructed.



It makes destruction much more satisfying.


It would be nice to have a slice editor...unless there is already one and I don't see it...?


It's a little clumsy, but you can edit separate slices using the 'TOP' and 'BOTTOM' vales in the view options (bottom left). To edit vertical slices, you have to rotate the object instead.

A separate bitmap editor for editing slices is something I'm looking at for the future -- it really would be much easier in some cases.


I like the combination of 3d and slice editing, TBH...some editors only do one or the other and you really can't treat voxels with any kind of seriousness in either of the two extremes. :)

Thanks for the tip.


All depends on the object for me, but 90% of the time I worry about the inside voxes


Some examples of inside voxels on my current adventure:

Trashcans with trash inside
Refriderator with food inside
Couch with cotton insides (looks awesome when shot!)
Suitcase with clothes inside
cabinets with pots and pans inside
etc...all this stuff looks really cool when destroyed.

Also, anyone seen the City map? They created each individual floor with stairs and elevators connecting them. That made destroying them SO satisfying!


In my WIP map every wall is 5 voxels thick. Inside I put an insulation looking mash of color. This also helps lower the chance of a wall being broken down during combat.



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