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Cart #picotanks_1_0-0 | 2019-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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There are lot of Battle City clones exist in this world. This one is Pico-8 port, made by me just for fun.

Changelog:
Version 1.0:

  • First "stable" release (moved from "work in progress" to "cartridges" as it's almost finished, maybe later i'll add some new features like level constructor, but not sure about it).
  • Moved Game Over screen after score calculation, like in original NES version
  • Added Hi-Score screen after Game Over screen (if player beat high-score)
  • Changed palette, now it uses "secret" Pico-8 palette for bricks. Can be toggled through menu if palette doesn't work for some reason.

Version 0.2:

  • Fixed lot of bugs.
  • Normal music and sfx. Some sfx (tanks explosions) are not so good because NES noise channel differs from Pico noise and cannot be made with Pico.
  • Different role for shooting buttons: rapid and single.
  • Level selection at the start, score screen at the and of each stage.
  • Hard mode after stage 70, enemy tanks have all advantages of basic 4 tank types.

Version 0.1:

  • Core game for 1 or 2 players
  • Original 35 levels (after level 35 they start to repeat like in original game)
  • Random mode, which generates every level from random nine pieces of existing levels
  • Progress automatically saves between levels, you can reset cart and continue later, but erases on gameover, like in rogue-like games. May be useful on random mode, if generated level is impossible.

To do:

  • Level editor
  • Maybe implement some features from chinese '1990 tank' hack
  • Maybe storyline between levels
  • Feature requests are welcome
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All Comments

Neat!


very nice!


This is a pretty faithful version of "Battle Tanks" for the NES. Nice Job!
Only problem I can have is that it feels a tad slow, but with some sprucing up on the sound, it could definitely be a 9/10.


music at the start?
I recreated Battle City music in my game "War"


adrian09_01 thank you.
I tried to fix your music to be more like original, and ended up with frequency analyzing original one. Then replicated it almost precise.


for more closeness to the original:
display the "Game Over" screen after it counts the score
use a flag sprite for the stage count


Great! This is a very fun and faithful port. I'm a big fan of the original, and I can tell you must be too.

Very glad to see this.


Thanks for the update!


Also, I know no one's here to say it except me so I will take on the duty: Level Editor PLZ! :) I dunno what you could do with it, but I'd like one in-game so you can quickly test out your playfield and enemy line up.


This is really neat. The destructible terrain makes it a bit tricky to plan for attacks. Defending a base is harder for me than destroying 50 enemy tanks in a row. :-P


Awesome job! I actually decided to try and do my own port of the game, that will add extra improvements to the game (I was thinking of making the game 4-player-capable, having a construction mode), and then I found out about yours, which seems pretty accurate from what I can see!


cool port!



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