Use arrow keys to move around. X and O to switch between pixel and text mode. It takes a few seconds to generate the pixel version. It will generate continuously or until you hit some max of the pico-8. I am using this to make procedurally generated overworlds. Just assign tiles to the pixels/numbers and it makes a decent map.
Now that is impressive ! Consider taking this and perhaps making a planet builder ? Deep, water, beach, grass, scrub, badlands, desert, forest, thicket, hills, snow, mountains, ice peaks ?
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