As simple as the subject.
- Write a cart that uses btnp().
- Run the cart.
- Press and hold a button to see it repeats.
- Hit esc to stop the cart.
- Enter 'resume' to resume the cart.
- Press and hold a button and see if it fails.
(Either that or key repeat isn't supposed to be a thing with btnp() and it only works right after you resume.)
This code is sufficient to show it:
boops=0 function _update() if btnp()!=0 then boops+=1 print("boop #"..boops) end end |
Note: tested on win64 version.
You're right ! If you run your program, press [ESC] to STOP it, then manually type out RESUME followed by [ENTER], the key repeat function no longer works.
Same results if you place this code in _draw() instead.
Yeah, there's something screwy going on with exiting and RESUME() as Felice found.
Something for the ZEP to fix.
Try this update for fun:
boops=0 function _update() if btnp()!=0 then _update_buttons() boops+=1 print("boop #"..boops) end _update_buttons() end |
Not very exciting, but now press [ESC] and type RESUME. And there it is, BTNP() with top-speed repeat in place.
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