Controls:
Forward/Backward to move
Left/Right to turn
z+x at the same time to reset position
This is just a demonstration of a way to move the have the camera stay fixed to a character while the environment moves around it.
There are a few issues with this implementation. Y co-ords have to be subtracted instead of added, this arose because I imagined forwards being positive and could not fix this easily by the time I realized what I did. Also, all horizontal surfaces become full of holes at any non-cardinal direction. Collisions also suffer from issues and it is possible to glitch entirely through a wall and become stuck (the reason there is a reset position option).
Currently, everything must be affixed to a grid system as attempting to render anything more than slightly out of sight the screen results in severe graphical errors. It should be possible to create a system using distance from the center of view, but I imagine it would become draining to do that for a large number of entities. Anything large enough to extend from the center of view to the glitch distance is well beyond what this is capable of.
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Woah this is mighty neat.
Ever since lua scripting was added I've been waiting for more things like this to pop up.
Unfortunate with the holes and stuff, sorry I don't know more about Lua to help you out. Zep mentioned something about changes to the drawing system in version 0.3.5c maybe that means pre-built functions for polygonal drawing, no guarantees though, it might just be wishful thinking.
I would definitely like to see progress on this.
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