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Cart #6257 | 2012-06-10 | Embed ▽ | No License

Here is a level on which i've been working on for some time; it features a few interesting things, like:

-use-once doors and no-door-thing (nothing exceptional, just used them as they're supposed to be used)
-four mini-game like rooms, or at least that was what i was trying to do :P
-the tail of the main character swings and he goes up and down while he walks (probably the most interesting thing)
-A countdown that makes an invisible wall appear and sorround the end-the-level-thing, thus giving you a time limit (it's in the "kill all the monsters" part)
-the character is also a little slower and jumps a lot less than the robot

I have to admit that I didn't put too much effort in graphics, except for the crocodile animations.
Hope you enjoy the level, have fun!



I love it!

I hate the 'low jump', but got used to it. Nice to see someone using the neat new features!


Added a few things in v2:

-Fixed a bug in the room to the right (the restart-thing was not working at all, i forgot to set the right room as the destination)
-Removed 2-3 plants (in the same room), they were probably a little too many
-Inserted a checkpoint in the room to the left, it was a little too frustrating to die at the last jump and having to make all the way back
-Added a medikit at the beginning of the lava room

Cart #6279 | 2012-06-21 | Embed ▽ | No License

@robbieg: Glad you appreciated it! :D
I just played it all the way through (and found some bugs/things that could be done better) and the low jump is annoying, but it is there for two reasons: it's harder to notice the fact that some frames of the walking animation are not too good in mid-air, and forces you to destroy some rocks to "climb" the mountain.


That's some quality bobbing animation.



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