Instructions
- Use arrow keys to move.
- Press X to switch heroes.
- Bump enemies to attack.
- Stand on two colored squares to ascend, creating a totem from the third square.
- Stand on a green or blue totem to give the other hero an ability:
- Shoot (green) hits enemies at range.
- Jump (blue) lets you jump onto enemies and over walls.
- Step on a red totem to gain health.
- Step on an orange totem gain gold.
- Red and orange totems are refilled when an enemy steps on them.
- Ascend to the surface to win.
Inspired by Imbroglio
Thanks to @ramonaisonline for music and sounds 🙏🏻
Unminified version on GitHub
New in this version
- Visual updates
- Minor mechanical changes
- Clearer game end states
Older versions
maybe ease up on the difficulty a bit? maybe can I have more health than the inifinatly respawning enimies?
Thanks for the feedback @binarycat! I'm still working on the difficulty curve, but it starts off a bit easier now. Note that you gain health when an enemy steps on one of the red buttons.
Hey, did you realize I can never lose if I put 2-3 laser buttons in a corner? I can then use one character to shoot all incoming enemies, like so:
Also, the game will eventually break as more and more enemies spawn:
(btw fantastic game, sorry for breaking it <3)
Good catch @Vanessa! I fixed the crash that happens when there are too many enemies.
There's actually a reason not to hang out in a corner like that, but your comment made me realize that the game didn't really communicate that at all. I (hopefully) made that a bit more clear in the latest update. Thanks for playing!
So I finally won the game and this happened:
(Spoilers I guess)
Whoops, thought I'd already fixed that. Should be better now, thanks for all your help! And congrats on being the first to win 🎉
If you're curious about the dark numbers, they're the turn count and the rate at which enemies are spawning (1 every x turns). Just details to help me with balancing stuff, I'll remove them eventually.
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