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Cart #gridfolks-22 | 2019-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Instructions

  • Use arrow keys to move.
  • Press X to switch heroes.
  • Bump enemies to attack.
  • Stand on two colored squares to ascend, creating a totem from the third square.
  • Stand on a green or blue totem to give the other hero an ability:
    • Shoot (green) hits enemies at range.
    • Jump (blue) lets you jump onto enemies and over walls.
  • Step on a red totem to gain health.
  • Step on an orange totem gain gold.
  • Red and orange totems are refilled when an enemy steps on them.
  • Ascend to the surface to win.

Inspired by Imbroglio
Thanks to @ramonaisonline for music and sounds 🙏🏻
Unminified version on GitHub

New in this version

  • Visual updates
  • Minor mechanical changes
  • Clearer game end states

Older versions

Cart #gridfolks-20 | 2019-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

  • Audio updates
  • Difficulty tweaks

Cart #gridfolks-17 | 2019-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

  • New enemy types
  • New mechanics for gaining health and gold
  • Minor visual updates
  • Difficulty tweaks
  • Performance optimizations

Cart #gridfolks-12 | 2019-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

  • Updated abilities
  • More animations
  • Clearer instructions
  • Graphics tweaks

Cart #gridfolks-6 | 2019-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

  • Music and sound!
  • Updated dash ability
  • New animations
  • Graphics updates

Cart #gridfolks-2 | 2019-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

  • New graphics

Cart #gridfolks-1 | 2019-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • Some abilities

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All Comments
1

more folks!


1

maybe ease up on the difficulty a bit? maybe can I have more health than the inifinatly respawning enimies?


Thanks for the feedback @binarycat! I'm still working on the difficulty curve, but it starts off a bit easier now. Note that you gain health when an enemy steps on one of the red buttons.


1

Hey, did you realize I can never lose if I put 2-3 laser buttons in a corner? I can then use one character to shoot all incoming enemies, like so:

Also, the game will eventually break as more and more enemies spawn:

(btw fantastic game, sorry for breaking it <3)


1

Good catch @Vanessa! I fixed the crash that happens when there are too many enemies.

There's actually a reason not to hang out in a corner like that, but your comment made me realize that the game didn't really communicate that at all. I (hopefully) made that a bit more clear in the latest update. Thanks for playing!


1

So I finally won the game and this happened:
(Spoilers I guess)

I don't know if that was intended, but after standing on both exits, I still have normal control over both characters. About a second after I step on the second exit, both counters start in/decreasing. (floor decreases by ~200/s, gold increases by a few thousands/s) The dark grey numbers shown when pressing z don't change (they are 387/1, whatever that means)

Afterwards I tried dying, just to see what would happen and the game crashed again:

Idk if I would have died right there (my last move was with the off-screen character)

Sorry for breaking your game again D:


Whoops, thought I'd already fixed that. Should be better now, thanks for all your help! And congrats on being the first to win 🎉

If you're curious about the dark numbers, they're the turn count and the rate at which enemies are spawning (1 every x turns). Just details to help me with balancing stuff, I'll remove them eventually.



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