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Not currently (this is planned for 0.3.6).
A slightly messy work-around in the meantime is to create a modifier (under the New Item menu), use the desired state as the trigger, and with a length (duration) of 1. So the modifier will be active only when that state is true, frame by frame.
You can then check the state of that modifier from inside a script:
function draw() if this:is_active("is_standing") then local x,y,z = this:get_xyz() sphere(x,y,z-20,4,14) end end |
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