Just discovered PICO-8 about a week ago (how did I not know about this sooner!?), and this is my first PICO-8 release. It is a demake of a very simple game I made a long time ago named Avoision.
Instructions: You control the green square. Try to capture the red square while avoiding the moving white squares. Super simple, but I've found it to be fun in small bursts. Enjoy!
You can play the original (HTML5) game here, if you're so inclined:
https://jaredkrinke.itch.io/avoisionjs
Gameplay video (of the demake):
It's interesting that you chose to use a more object-oriented approach in your code here. Is it because you're porting the code from the original version? The resulting code is pretty long, and since Pico-8 has a limited token count, it might be a good idea to use a non-object-oriented design, which can cut your use of tokens to perhaps a third of your current count.
I like the idea of the game, and I bet you could improve on it. Perhaps also make it holiday-themed and release it for Christmas?
Great observations. Yes, I originally started by just porting my JavaScript code (I figured Lua was somewhat similar to JavaScript). Part way through, I realized that this was overkill (and might potentially open me up to bugs related to PICO-8's numbers' limited precision).
As for a holiday-themed game, I'm just about to post one... :)
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