Most ways to mess with your code would be to use encryption for strings and stuff, if you're trying to hide the story or endings.
I do this in my Mildew's Manor game - and source is included.
If you're referring however to merely writing your source code so it's unreadable by others - just code like I do, you'll be there.
@dw817 I meant by obfuscating it to decrease one's token count, to put a big big game in a bunch of obfuscated codes. My old idea was going to be based on my mistaken interpretation of hash algorithms. I thought that they were two way (you take the code and turn it into a little hash to convert back into code), but really they go one way, and my old idea was based on the two way interpretation.
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