Working on a 3d engine to try to make a space game... This is the current iteration
Is there a way to do it without the dithering but using the internal 16-colors to shade according to rotation and facet illumination ?
The actual triangle renderer can pretty much do whatever you want, I just have it setup to do some simple directional lighting using a dither.
I'm still working on the geometry pipeline, I'm trying to make it kinda shader'y
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