Changes in 1.1.2
Improvement: Bandits will not shoot at the player if an eagle is in front of them, removing an impossible to survive situation.
Changes in 1.1.1
Bugfix: Falling dying cowboy never draws below ground.
Non-functional: Refactored updating and behaviour logic, to be a bit more generic and driven more by actor configuration.
Non-functional: Refactored physics logic to be a bit more generic.
Changes in 1.1.0
New Feature: Eagle enemy that dives at the player. Cannot be shot. Avoid by ducking.
New Feature: Landing on bandits kills them.
Improvement: A short cool-off period before a game can be restarted.
Improvement: When a cowboy is killed mid-jump, they fall to the ground more naturally.
Improvement: At the moment a game ends, all dying cowboys are expired, so as not to be frozen in a dying state
Changes in 1.0.2
Improvement: Starting the game with an action button no longer performs the action immediately.
Changes in 1.0.1
Bugfix: When the player is killed and kills an innocent close together, the earlier event is shown in the game over message.
Initial release: Shoot or jump over the bandits, leave the innocents alone.
VGEBrev, you have many versions of your game. Could you please detail at the top what changes and upgrades you have made so the players can be looking for them ?
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