Just a lot of map stuff done here. You can also collect a Health Up item, but that's it.
The first dungeon is complete and can be played to the end. The boss is fully finished and gives you the boss item as well. Crates can now be pushed by walking into them, in addition to the existing slash-to-move functionality.
The first dungeon is all but done. You can collect bombs, use them and fight an almost-finished version of the first boss. Hold the X button to see a summary/item select screen.
Very little has changed here, but the effort put into understanding the math that makes bullets target you was monumental.
More work put in..
Still working on some stuff, but the layout of the first dungeon is in and waiting to be finished.
A lot more is functional in this, but it's still pretty empty. Flip() is a cool thing.
A bit of a Zelda-esque thing in progress. I've mostly spent time setting up the systems that will support the game, so it's basically an empty box right now.
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Neat Start for a game! Yes, a bit back I learned how to have something move at any angle with all that Sine and Cosine stuff. Really great stuff once you know how to use it!
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I got to the "push the box to the switch" part, but the box wouldn't move? I'd clip/move right through it. For some reason, it didn't let me buy bombs either.
Still pretty impressive! How long did this take you?
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I've been working on it on and off for a few weeks now. Sorry about the boxes! They're only pushed by slashing, but I realize now that's not especially clear. The bombs can't be bought until you have a bomb bag. Thank you for playing!
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It's a real shock to see this again! I would love to revisit this concept sometime :)
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