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Cart #53919 | 2018-07-03 | Code ▽ | Embed ▽ | No License
1

1.1
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending

Cart #53743 | 2018-06-23 | Code ▽ | Embed ▽ | No License
1

Well, here's 1.0. Barring any bugfixes or additions, the game's done.

Cart #53716 | 2018-06-22 | Code ▽ | Embed ▽ | No License
1

This is almost done. A little more work on the map and a proper beginning and ending and I think I'll be ready to call it complete. You can actually collect the goal objects in this version, and use them.

Cart #53687 | 2018-06-21 | Code ▽ | Embed ▽ | No License
1

After a lot of doing nothing, I sat down and got a lot done on this. There's actually some stuff to do in this one, but it's all super basic. In addition, I tried to make a more "dynamic" camera but what I've got isn't exactly great. You can toggle it in the menu. If you know a better way to do what I tried to do, let me know.

Cart #53649 | 2018-06-19 | Code ▽ | Embed ▽ | No License
1

I've been playing a lot of Hollow Knight and I like the visuals. This is a bit of a tribute, in that sense. But I think I can make some fun things with this idea.

Super early test.

13 is the color of weakness

1


Looks cool, feels slick, I felt cool when I figured out how to break out of the room. Keep it up!


Neat game thing.. I am not sure what the goal is or if there is one... But neat effects!


> Ruby is a programming language mainly used in the railway system

lolll wow, funny spam, but spam nonetheless


@kittenm4ster:

I'm surprised it wasn't posted on the train game. ;)

Anyway... ZAP



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