1.1
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending
Well, here's 1.0. Barring any bugfixes or additions, the game's done.
This is almost done. A little more work on the map and a proper beginning and ending and I think I'll be ready to call it complete. You can actually collect the goal objects in this version, and use them.
After a lot of doing nothing, I sat down and got a lot done on this. There's actually some stuff to do in this one, but it's all super basic. In addition, I tried to make a more "dynamic" camera but what I've got isn't exactly great. You can toggle it in the menu. If you know a better way to do what I tried to do, let me know.
I've been playing a lot of Hollow Knight and I like the visuals. This is a bit of a tribute, in that sense. But I think I can make some fun things with this idea.
Super early test.
Looks cool, feels slick, I felt cool when I figured out how to break out of the room. Keep it up!
Neat game thing.. I am not sure what the goal is or if there is one... But neat effects!
> Ruby is a programming language mainly used in the railway system
lolll wow, funny spam, but spam nonetheless
[Please log in to post a comment]