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Bubble bobble style thing made in 10 days for Bubblegum Jam.

Cart #49156 | 2018-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fun! It looks like you have more to go, but it's a great start! I love the big sprites and the background work.

I think the enemies are a little too unpredictable right now - they should either have a 'tell' when they are about to jump or turn or they should behave more predictably. If you want to keep them the way they are, I think vertical air speeds across the board in the game are too fast - all characters, including the player, should probably rise slower and fall slower. This would give the player some reaction time if an enemy is in range to jump up at them, and it would also make it easier for the player to navigate the level - I had some trouble jumping up to higher levels, kind of like ice climber on nes.

Still, this plays great, kind of like the gameboy version of bubble bobble (did this exist?). Big fan, I hope you finish!


Hey, thanks for playing and the feedback.
Yeah it's still got a ways to go. I'll hopefully have a more polished version up in a couple months. Thinking of adding more levels, tiles and some bosses. Playing around with having some larger levels mixed in like double height and or width. There's also a bunch of bubble bobble stuff still to implement, times and stringing bubble breaks for higher scores etc.
I went through several different enemy routines and this one was left more because I ran out of time than anything. Ill definitely be reworking them somehow. Plus with the enemies I'd like some different types, flying guys etc

So yeah still alot to do with it!


This is super cute -- I love the player sprite animations. As someone who didn't play bubble bobble I could use a wee bit more onboarding; it took me a couple tries to figure out what my buttons did, and I still haven't figured out how to affect the score. :P


I ran into a bug where the enemy got stuck in the "dead/knocked-out" sprite and drifted to the right of the screen, but never actually died. It really feels like an arcade game though, 10/10 on presentation.


Thanks for the feedback/bug info. I'll hopefully have an update for this by the end of the month that'll fix a few issues and add some more content.



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