I think I'm good letting this be done now.
New version heaps on a bit more polish and changed up how charge generates a bit. Now it's slower but gives charge for shooting enemies. I played to the point of the game not being able to keep up, which came much sooner than I thought it would, unfortunately.
New version adds a bit of polish and squashes some bugs. Still not quite done.
Rogue Fleet is my take on a space shooter. The idea was originally sort of a reverse-Galaga. It'd be pretty fun to be the capturing ship and form a fleet of enemies, right? But I'm pretty ambivalent about the end product. At the very least, it got me thinking about other stuff I could do. And maybe it's your thing. This is an unfinished version, but the core gameplay is there.
The idea was originally sort of a reverse-Galaga. It'd be pretty fun to be the capturing ship and form a fleet of enemies, right?
Seems more like Tac/Scan to me, where you build up a fleet of several. You didn't swipe from the enemy though.
Basics are definitely down. Be nice to see what you do with it next!
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