Look, naming is hard.
I've been wanting a good infinite match-3 for a while so I figured I'd try my hand at it. The twist here is that you select pieces to remove, not to swap. In order to keep some pressure on, there's still a turn counter -- you lose a turn when you remove a piece, but you get one back every time you match three, and two back if you match at least five. So if you move efficiently you can keep it going for a while (but more piece types will start showing up after a few boards to make it harder).
This can still get a little tight in the early levels, I'm working on tuning that, but if you lose on the first board you just got unlucky.
interesting mechanics, looks good too. the solving is a little fast though. maybe have the tiles fall only 1 pixel per frame and have them blink for half a second before they disappear. that could make things more clear and polished.
Good call. I was worried about the animation feeling too slow (which I see in demo match-3 games all the time and drives me crazy), but I'll fiddle with it. And yeah, agreed about some clearer "these blocks are disappearing now" signal. Thanks!
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