After seeing the way objects appear when triggered, I immediately thought of a "sword in the stone" scenario, and what better way to portray this than through a Zelda-inspired level. I started out just testing the editor, but ended up adding a lot more (and spending more time) than intended. There are only a few enemies, and they are in the first area, so this is more of an interactive environment I guess?
Hopefully this brings back memories. Not sure if I'll add more to this later or not. All criticism welcome. Enjoy :D
PS: Find Navi :)
Hellll no I'm not going to find that annoying pixie any more than I have to.
Honestly, I don't know what Link was thinking with Majora's Mask. You just survived a whole game of HEY LISTEN. Don't go looking for more!
But seriously, I'll give the level a go.
Looks fun!
I'll be playing this later tonight :]
*Just played it and i just really wish the rupees were collectible :b Hopefully that comes out in an update!
[Please log in to post a comment]