Here's my entry for ludum dare 40.
Every 4 hours youe phone will ring and you can command and sell crates of goods.
Everyday the taxcollector will send you an email claming money before midnight.
Try to reach day 7 if you can :)
--- CONTROL ---
<z> grab/drop one crate
<x> grab/drop all crates you can
You have a strength limit that affect the number of crates you can lift or the maximum size of columns
Increase your strength by purchasing offers on email
You also have a stamina bar :
- you won't be able to use 'grab all' command while you re under 50%
- you re slowed by 50% when you're stamina is under 25%
Go to bed to gain some stamina back
They will eat salads and fruits
You can get rid of them with a cat or by chasing them around until they leave on a truck.
you will loose the game if :
- you make a truck driver wait for too long
- you don't pay your tax before midnight
Cheers on another great, fun game. Been playing this a lot trying to figure it out. Took me a while to remember which crate had which item (and even longer to figure out you can just keep pushing and it would show the text)
Are the "power-up" purchases random? I ask only because I played and had like 5 rats running around but was never offered to buy a cat. I basically gave up because everything was getting eating without a way to fight it.
But a solid cart all the way around...hope you continue to tweak it a bit.
This is an incredibly addictive game and I've loved playing it and figuring it out. It's also a delight to look at. I haven't been drawn in to one of yours this much since Tower of Archeos (though I've enjoyed others and I'm a fan of your work), and I suspect this one might deserve a life on its own like that. I'd buy it if it was an option, and I think it could be interesting as a touch screen or mouse game, though the difficulties of maneuvering the player and the boxes is a big part of the game. ;-)
It reminds me of chrysopoeia in terms of resources and planning, but that was more like a short story (which was cool) and had a definite end. I haven't managed to get through an entire "week" in Warehouse Panic, so I don't know yet if it has an end, but it feels more open in terms of choices and even if I do get to an end, I'll probably want to play it more.
The "phantom" crate bug is particularly annoying when I've realized it's a legit crate I "bought" that somehow is still drawn but can't be picked up. I've had a few times where I was one short on a sell delivery, and it was the bug that robbed me of that crate and continuing the game.
I hope you reconsider working on this a bit more, even if it's just to track down that bug. And if you do, I hope it's not a difficult fix.
In any case, thanks for sharing!
Forgot to ask... I noticed I can walk outside the warehouse, though given the time constraints in the game, I didn't take the opportunity to wander too far. Is there something to do outside the warehouse? I was surprised it let me wander out like that, and it made me curious.
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