Is there any memory address on PICO-8 that allows us to load a new, custom charset, without using sprite or map data?
The font may be accessible (and modifiable) in memory somewhere...anyone know if that is the case?
Then you could at least change the font without using up spritesheet or map real estate.
I don't think it's in peekable memory, somebody would have found out by now...
aw disappoint. I didn't recall anyone finding it but hoped maybe I just missed it.
I guess the font is such low resolution in the first place that I imagine it'd be hard to fit other legible characters in the same size glyphs anyway
hmm well I guess if you would hypothetically use code (and thus use up code space) to poke and modify a bunch of characters if the default font was pokeable, it's not that much different if you just poke your characters into the free-use memory area and then use a bit more code space to write a custom print function that blits from there, right?
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