Don't forget to set your VOB (Voxel Object Bank) to 6, otherwise you would probably overwrite any other objects!
This is a good point and something I didn't know. I was wondering why my VOBS would load to slot 1. Did -not- know the last one you're on is where a file will load to. Methinks someone might need to cover all these lil' things in a FAQ of somesort.
Hate to be that guy, but your robot character isn't a perfect replica of the default character :/
I don't really like to hijack threads, but this model I uploaded is much closer to the original.
To load a voxel bank file, select the voxel bank you want to overwrite
first and then load the file.
Doh.. I must have missed this.. Thanks. :P
Thanks to both of you! I already copied over the robot to make Chell, but I think this is still a really good resource to have around.
Also turns out it's really hard to create nice-looking portal gun in like a 4x4 space, so I just gave Chell an orange jumpsuit and some nice hair and called it a day (it's not like you can actually place portals in the level so I guess it's not so bad).
qbicfeet I forgot the red eyes and had 1 vox too much in the back, that's true thanks for updating my version. But your shooting animation isn't the same either :P
If there would just be an option to update maps, I don't want to add another one D:
And by the way, you can be "the guy". It's okay for me if there's someone who has the attention for it :)
Okay then, now we have two custom character templates but they are both WRONG. Shall I make a third and reverse the sword of fortune's animation so he's left-handed but still swings right to left and tout it as the perfect original, too?
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