Yes, a pixel is really small.
Press C to avoid rectangle.
Too hard ?
[v.0.8] Now with screen shake !
This is a pretty sweet concept. I only wish the player/pixel was more distinguishable. It turns an otherwise difficult game into a nearly impossible one that relies on luck more than skill. Just my two cents.
I like it, but it's super hard.
I think I'd appreciate it if it started easier (Less blocks? Quicker fade-out on the non-player pixels? I dunno.) and then ramped up the difficulty.
I get that it's supposed to be ultra difficult, but I need a few seconds to get a handle on things before the game gets impossible.
Hi, MEMalguy, yes i'll try to make the pixel more distinguishable ;) and yes I'll thing to have less "random" in the game.
Hi, apLundell, i'm going to put a small time before the game start to see how to do !
I think the #1 thing that makes it too hard is the "splash" particle effects when the pixel hit the wall. Maybe if the splash pixels were a different color or no splash at all. Otherwise it's a fun concept. edit Whoops I see others said effectively the same thing.
hi, gradualgames yes I've got an idea to resolve this problem ;)
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