-Fixed a bug where the color/part selector information would not always show when it should
-Improved / new sfx and sfx logic
-Some physics improvements (potentially highest max speed without a stroboscopic effect causing it to appear super slow.)
Z / X (o and x) - Spin left/right
Up / Down - Select Part
Left / Right - Change part color
So based on feedback, this new version mucks with the physics a bit so that the inertia is more realistic.
..It also adds a spin counter and color customization.
Orange, Light-Grey and Black are available at the start. New colors are unlocked every 100 spins.
Has anyone done this yet?
After this, I /FINALLY/ understand what cos/sin do*!
I regret nothing.
*(strictly in relation to spinners, unfortunately)
I am happy to say this is the first fidget spinner I have spun.
1/10 Unrealistic spinner physics. Real spinners stops way slower (bigger inertia).
@gradualgames lol I don't know, when I was a kid we had Pogs (literally circles of cheap cardboard) and I loved them so I feel like I have very little room to judge toy trends.
@MrBoxBox m'gentleman! a many upboat orangered to u my sirr'ah!
@darkhog try it again :)
Tried already, shortly after update (before you've written this post). Now it's a lot more realistic. 11/10.
It is a nice fidget spinner. I won't dab if you don't want me to. Download timed out
Edit: oh wait, this is old
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