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Alright, I'm gonna come right out the gate a admit that I do not expect alot of you guys being all too keen on paying for somebody to help you art for your fun little Pico-Projects...

And I totally understand that! And so with that in mind, I'm trying my best to be as inexpensive as possible without being unfair to myself... :) Afterall! I love creating for Pico and Voxatron as much as I assume you all to... ;) And while I've never done anything personally in Pico on account of my lack of skill in the field of programming, I DO have plenty talent in pixel art as well as Voxel modeling.

But enough about that! If you've read this far you're probably getting curious as to what my work actually looks like! Is it any good? How much will I be charging for it? -_-

Below is a little portfolio I put together of all my recent personal for-fun works(that I'm willing to share)! I'm well aware that Pico works on a much smaller pixel budget than these arts, but I'm pretty darn confident that I'll be able to work within those constraints! :) Not only that, but I really love the blocky, simple style such constraints provide! I think it's super cute... :P
I also understand that Pico is restricted to a specific color palette as well! I've been working exclusively in the NES color palette, but my animation software comes with a Pico color palette as well... Otherwise, I guess I'll just have to learn how to actually use Pico... ;)

Now that you've seen my talent, I'm afraid I'll have to kill you... I mean tell you my prices!!!
Now I've never been paid to art, so prices may vary and change as I get asked to work. So here's what I was thinking!

1-2$ for entity sprite - 5$ for character design
3-6$ for entity animation(Mostly depending on the amount of frames likely required) - 2-6$ for effects animation
5$ for UI sprite batch - 5$ for UI design
1-2$ for tile - 5-10$ for tileless room/area
5-10$ for background - 2-10$ to add animation
Payment will be done through paypal...

Like I said, this is simply a rough idea of how much certain things might cost and what I charge will very likely change depending on each individual case. Please! You are more than welcome to comment here or email me about any questions you may have at [email protected]! I'm really friendly, I promise... And I love video games, even on this scale, so I'd love nothing more than to help and be involved in such creativity! :)
...
Well... Nothing more than to help and be paid... :P

P#40677 2017-05-16 18:47 ( Edited 2017-06-29 22:11)

Please let me know if my pictures aren't showing, they aren't for me... :'(

P#40678 2017-05-16 18:55 ( Edited 2017-05-16 22:55)

> Please let me know if my pictures aren't showing, they aren't for me... :'(

yeah, I don't see the pictures

P#40681 2017-05-16 19:46 ( Edited 2017-05-16 23:47)

Shoes... :P Lemme see if I can't fix that...

P#40682 2017-05-16 19:51 ( Edited 2017-05-16 23:51)

Ha!!! XD I did it! :P

P#40683 2017-05-16 20:01 ( Edited 2017-05-17 00:01)

Please message me through my email, I sometimes forget to go stalking around the Lexaloffle forums to see what neat things have been going on... :P

P#41856 2017-06-21 22:13 ( Edited 2017-06-22 02:13)

It might be worth your time to create some assets and spritesheets for sale that are targeted towards Pico-8.

There is a lot of pixelart out there for sale but a lot of it isn't as low-res as needs to be for Pico-8, let alone colors.

I have no idea when I'd need to "hire" an artist but I would lay down some cash for a good bag of pre-made assets - people, things, icons, etc - and then use them to make a game.

For me personally, I try to find assets that are ready to go and then come up with a game ideas based on them. For me, it's easier than the other way around.

Either way, good luck!

P#41916 2017-06-24 17:30 ( Edited 2017-06-24 21:30)

Thanks for the suggestion, I'll see what I can do... ;)

P#42022 2017-06-29 18:11 ( Edited 2017-06-29 22:11)

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