This is just a little cart designed to show off platformer character controller logic, testing it for a different project so I can show the proof-of-concept to my team.
It's very stripped down, supposed to just show off the logic and basic movement.
Here is a reference for the Pico-8 API, to help understand any unknown functions
Press the "code" button at the bottom of the game window to view the source code
Edit:
Altered wall-jump physics to make leaping off the wall easier
Added pause menu option to tweak wall slide delay timing
Edit:
Duck by pressing Down
Dust effects added
*Menu option to enable "Ghost Jump", a platformer feature which increases forgiveness of jumps by allowing the player to jump for a very brief window after having run past the edge of a platform
Here is an alteration of the platform controller to accommodate Super Meat Boy physics!
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