Your mission is to penetrate the enemies secret lair buried fathoms deep inside an active volcano and retrieve the stolen plans. Collect USB drives of enemy secrets for bonus points on each level.
Your agent is armed with only his glide suit and his wits in this hardcore platformer.
Arrow Keys or D-PAD to move.
Z or B button to Jump - press again to glide slowly.
While gliding, press X/A button or press Up to boost briefly upwards.
Get to the bottom of each level to get to the next.
Good luck! Feedback welcome.
A game save and resume/continue feature has been added. It now saves after every death and every level you pass, so it allows you to resume from right where you left off.
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I keep rage quitting after about 100 deaths in the circled area:
I'm not saying it should be changed though, I completely just suck at these kinds of games (never actually could beat Celeste), so changing it might make it too easy.
One thing that would be great though would be if there was a way to optionally continue where you left off if you leave and come back. I'm not sure if there's a way to save your time in the cart data, but maybe hours in one slot, minutes in another, seconds in another. For example:
dset(0, 0) -- hours dset(1, 16) -- minutes dset(2, 48) -- seconds dset(3, 10) -- level dset(4, 10) -- flash drives dset(5, 63) -- deaths 1 dset(6, 63) -- deaths 2 dest(7, 20) -- deaths 3 |
What I did there with deaths, is you can use the rest of the slots if needed for them and add them together. So in that example, I had 146. Update the cart data after every death or level completion, and there you go.
Good idea!
I have added game save and resume.
I decided not to add an easy mode, as with the game save and resume, it should allow for getting past the tricky levels ;)
have some music gfcarstensen
Thanks Adrian, sounds good! I didn't make it past level 20 yet, but I notice the music changes each 10 levels as well which is great! I have posted a new build and incorporated/kept the music in it. (Added a save/resume feature) - thanks!
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