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So I was just wondering if anyone knows how to use or even how to get too the new character editor.

I'm not entirely sure if it's out yet but I know that there is the fox demo out.



I saw that too, and I am also wondering how exactly that is done. xD


I was wondering the same thing.


I think it will be clearer when 0.1.6 is out.


Taken from another thread:

:: Customisable Character Graphics

The 6th vob has a special meaning if the name of the first item is: _char
In this case, the vob is used as the player's character models for the
duration of the level. In this case, the frames should be roughly the same
size as the usual robot character.

There are 6 body frames, 5 feet frames, and 1 sword&armour frame:

  1. netrual
  2. shoot (right)
  3. shoot (left)
  4. sword: neutral
  5. sword: swipe 1 (always right handed)
  6. sword: swipe 2
    6-10 feet // animated in pingpong sequence: 6,7,8,9,10,9,8,7
  7. is a frame of only the sword and armour used when the player is hit.

All frames should be 16 voxels high.

The term 'vob' refers to a 'voxel object bank'.



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