Hello. After website redesign, new Pico-8 player is terrible slow. It calls _update60 function 30 times per second, even if there is no CPU lag (stat(1) ~ 0.11)
Here is test:
It works great on desktop Pico-8 and when exported to HTML5. But it plays terrible on this website, every second lasts for 2 realtime seconds.
For example, you can compare here:
https://adrian09-01.itch.io/mountains-of-demise-2 - html5 version uploaded to itch.io - timer flows normally.
https://www.lexaloffle.com/bbs/?tid=28310 - same game, uploaded to this site - timer is twice slower than it should be.
After few experiments, I fugured out that if I replace https://www.lexaloffle.com/bbs/pico8_019c.js with https://www.lexaloffle.com/bbs/pico8_019b.js (using browser extension to rewrite requests) - problem doesn't occur and web player runs at 60fps again. So, it seems something is broken in pico8_019c.js
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