A civilization game inspired by Reeelz.
You might wanna try Reeelz (free on Kong) first as a warmup, since it shares some of the mechanics.
Time worked : ~3 weeks (too long, even if it was fun)
When you get to age 4 you win. I had more ideas for higher ages, but I was getting short on tokens and way past the point of diminishing returns -_-
Some combos at age 3 are pretty much here for thematic purpose and otherwise useless (like Horse).
This will change though if I eventually resume the project on another device.
Note : I am not english native speaker, so I'm interested in any error or weird text you might notice, for the sake of improvement :)
Commands :
Left / Right / Up / Down : navigate around the wheel
C : Action
UPDATE v 0.2.9.1 :
Made the instructions clearer ! Hopefully the mechanics are less confusing now. Let me know what you think ;)
Edit : added tags because they look so shiny
08/08/2017 :
Sequel on Kong !
http://www.kongregate.com/games/Casual42/spin-vilization
Let me know what you think about it
04/10/2017 :
Spin on itch.io
https://casual42.itch.io/spin-vilization
this is really good! very clever design choices for something so simple.
@ tempusflux : thanks, I'm glad you like it !
@ all : I've posted a new version that should be more accessible ! Don't be afraid to criticize if something is still not clear ;)
I believe this is a very good game, as well as being interesting and difficult due to the "spin" part of the game. I think some parts need just a bit more clarification, and it would be cool if you could make something that identifies the what the square does on the slot, when highlighted, like on the thing to the far right.
Also, I am having trouble maintaining happiness because no squares on the slot are appearing. Are the squares on the slot determined by the jobs on the left part? If so, that would answer my question.
Hello! I have a small thing that you must know about English grammar rules.
Spaces should not be used before '!', '?', ':', or ';'. For example:
"Hello ! How are you doing ?"
should become:
"Hello! How are you doing?"
@Thom : thanks very much :D
Yes, the jobs on the left determine what squares appear on the spinning wheel.
This is just a prototype, and I released a HTML5 version with a LOT of improvements on interface and content. If you enjoyed this proto, I recommend giving it a try as well :
http://www.kongregate.com/games/Casual42/spin-vilization
@StinkerB06 : Interesting. Thanks ! I might not apply it, but I'm glad to know the rule :)
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