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Cart #32269 | 2016-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sprite Record by Dekadence.
Code by Britelite, graphics by Bracket, music by Ricky Martin and Sauli.

3rd in the demo compo at Vortex 2016, for some reason.

Inspired by the sprite record stuff on Atari ST.

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622! I guess the world record is mine then (^.^)/

remove the optional w & h parameters in the spr() call


haha that's cool


ultrabrite: of course you need to make a prod now so that we can get a feud going! :D


fair enough, I'll try hacking something together on a late night coding session ^^


Congrats! I love how random demoscene stuff keeps popping up here.

I managed to get 643 (can you tell!?), including ultrabrite's optimization. I'd love to see if anyone can do more though. If I could just get rid of those mods & adds..


edit: I don't want to start a scene feud by the way, but then again I suppose I did steal your entire prod and other people's ideas - I guess I had it coming.

edit2: oops, left an extra var+=1 in there, so it moves twice as fast. removing it isn't enough to hit 644 though :'(


well the Atari ST had tons of prods with people competing on their sprite records, so of course Pico-8 needs that too :D


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657! gimme back my world record ^^

x%4096 is also band(x,4095)


Looks good

Interesting to hear about the sprite record competition on the Atari ST!

But where is the limitation on the number of sprites on the Pico-8? Is it to run 60 fps?


to keep things on the same level, i'd say the "rules" for future prods are also fullscreen background + scroller + music (not that music affects anything, i don't think?)

here's some info about the Atari ST stuff: http://leonard.oxg.free.fr/record16/record16.html


I know it's a old post but this no longer preforms under 100%cpu.
suggestion if you wanted to change rectfill and spr(16, 0, 0, 16, 15) to memcpy(0x6000,0x200,0x2000).
Fun music



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