Explore the lost city. Find the amulet.
The Remains of El Dorado is a roguelike game for PICO-8. You're seeking The Amulet of the Sun which will bring you great fame and fortune... if you survive.
Press C to charge a shot, press a direction while charged to shoot. Press X to enter the potion menu. Select a potion by pressing left and right, and press C to confirm. Aim your throw with the direction keys, and press C to throw the potion. Careful! Potions will explode on contact with a wall.
Remains is turn based. When you're in a tough situation don't forget to slow down and think about all of your options. Don't die with a potion in your pocket!
Potions
Potions are thrown around like grenades! On impact they will affect everything standing in the square they hit plus the 8 squares surrounding it.
Healing potions heal you if you're in the explosion. Enemies are unaffected. They also put out fires in the blast zone.
Fire potions are useful for attacking groups of enemies. They don't put out fires. The fire ants are immune to fire potions.
Ice potions are slightly harder to find than fire potions, but work on all types of enemies and put out fires.
Enemies
Three types of enemies inhabit the dungeon and will defend their turf.
Enjoy!
I like the cultist teleport power making you get into the thick of things.
Generation glitch? I spent a while looking for the secret passage. Very good game although the balance isn't as tight-feeling as 868-HACK.
Happy to see you've finished this; I hope you're happy with the result, because I certainly am. :)
The new environments add a new feel to the game, too.
EDIT: After playing around with it a little more, I noticed that charging a shot uses a turn... whilst canceling one, does not. This creates the effect of being able to easily wait a single turn, which is pretty much the most OP thing possible in a turn-based game. :P
I'm not sure if this easiness was your intention or not, but personally I would suggest either making canceling a shot use a turn, or perhaps adding a hard mode which removes the ability to cancel.
In the long run though, it's your game obviously, so do what you think is best. :)
Hey thanks for playing! I tested the game quite a bit without allowing you to cancel moves and ended up deciding that while it was a better challenge it made the game less fun. It's not perfect but I'm definitely happy with it!
@TheTomster is meant to be both realtime (like the fire coming at you from the fire ants) and turn based (nearly everything else, except maybe the cultists attacks sometimes) ?
It's all turn based. Even the fire will only spread and deal damage when you make a move. You can always stop and think about your next move!
Beat it! That was really quite fun. You really captured the rogue-like experience for me - learning how to play, complaining about cheapness, figuring out the little details, and then feeling very satisfied.
I agree with Jeremy that canceling a shot feels a little over-powered. What if you could cancel a shot only by using a potion? This gives potions a secondary function as a get-out-of-a-jam move, but also means you will run through them faster. I kind of like the cancel-move when I am in a tight spot, but it is sometimes tempting to just sit at the entrance to a room and cancel until I can frag the ants one-by-one. By costing you a potion, you can still keep this technique for tight-spots but discourage rampant abuse.
Amazing job!
Beautiful game, @TheTomster. Challenging and clever enemies. Turn-based thinking. You definitely have my star.
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