Would be really cool, then we could create our own cart tools to simplify development (a la scratch) for people who want to make a quick snappy game without much work, or create devtools that include stuff like shaders, etc. (a la game engines)
Example:
save(filename,data) |
Also EDIT: I remember seeing a post that could read all keyboard inputs, but I don't remember exactly where it was or how they did it, it involved peeking and poking though. Would be useful to have functions like KGET() to get a keyboard key for devtools.



You can already save data files to your HD, but they have to be stored in memory. Unless you just want storage for 64-numbers, that one is pretty easy to do.
And - I think you forgot your overnight luggage there, Funzrey. :)
We've been talking yarns about QWERTY input right HERE:



@dw817 Yeah, I know that.
But I saw those posts, though the thing is- devtools would be more useful if we could use our keyboard like in the PICO-8 IDE, I'm sure there might be a poke location for it being enabled, but we wouldn't know what the STAT()'s were.



@dw817 Cartridges that are used by developers to make stuff easier/do features PICO-8 IDE can't do unless you poke stuff



Mouse support was left in (poke-able to work during runtime) as a sort of "dev kit feature". (Zep used words similar to this to describe it)
As in running pico-8 and using the ide, it's like we have "virtual dev kits" for this "virtual console".



Just holding out for INPUT. I know I have the routine I wrote to let you enter all keys from a keyboard - but still, would really like just a BASIC input routine.
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