Just a game I made to learn pico 8.
In game help shows the controls. Once you begin a dive, you can't stop or change course. Dive while moving to go to the bottom. Dive while floating to go about halfway down. Game ends once you eat about 50 fish and then your score is shown.
Eat fish!
What a cute game. Just eat the fish - look at all the pretty sealife and ...
WHOA, what the heck !? Was that SHAMU ? He's HUGE ! :D
...
Also, instead of this code:
for y=0,7 do for x=0,11 do spr(128+y*16+x,16+x*8,15+y*8) end end |
You can use this code:
sspr(0,64,96,64,16,15) |
Doing this will allow you to create effects with the seal additionally, like an inverted water-reflection.
YAY
I really like how you can move past the orca's tale , it's only the mouth that will kill you. That's a nice touch that makes it feel fairer and also sneakier.
Finding a slight error, Rytrasmi. When starting the game if you choose JUST to go down, Fred will, for a short distance, then swim back up - without having reached the bottom first.
Final score: 7950.
"You lived a long, fishy life."
That's by design. I supposed you might have greater control when diving from stationary, so I penalize that by only letting you go half way down.
14,100
The theme feels like sorta weird fit for the mechanics, "the fire and forget seal", but the charm of the music and all the fish smooth over it. It wouldn't hurt the theme to be able to adjust the dive a little , but I imagine that wasn't the mechanic you were interested in exploring.
I liked it a lot though!
Rytrasmi, Are you SURE that's not an undocumented feature ? :D
You really did originally write in the code for the seal to come up halfway if you dive at an angle not conducive to the code ?
[Please log in to post a comment]