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Proposing a DKC inspired cart, based mainly on the funner parts that DKC is known for. Priorities: Barrel Cannon sequences/mazes, mine cart levels, rocket barrel levels, maybe bird buddy / flying or fish buddy / swimming stages... and then maybe after all that, if there's space left... we can squeeze in some platforming.

Takers?



I think Donkey Kong Country type of games would be more interesting.

https://youtu.be/whp2Y_MjTXs?t=54


It could be my tired, overworked, sleep deprived delirium talking... but part of me wants to make all of the objects in this game look like dicks.

I shouldn't dev while I'm this wiped.

But the idea of the priorities is to keep it simple to make and play; do the fun things unique to DKC most; and get the most mileage out of the fewest objects/assets. Like birds and bees could be half the game already.



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