Got things mostly working. (but still borked on right walls and cornes) Placeholder camera implemented, want to add dead zone and false boundaries to it eventually.
Taking an official break of sorts while I contemplate robust collision (and probably slopes) offline. I've made some progress on the theme/flavor, but I'm still keeping that to myself while I hammer on the basics.
Strange, editing the post I got the bbs to eat all my previous version. Broken tags below.
debugging:
(0.16)
Never ever assume. Even when not in doubt, print out the number and double check it. Also be sure to re-read the quirks section of the manual at least once per project.
Most recently I was reminded that sgn() returns 1 for a value of zero.
And flr() returns the lowest whole number, not the integer part of the number. (i.e. flr(-1.1) returns -2)
past versions:
still faking it:
(0.15)
failed update:
(0.14)
philosophy:
(0.13)(0.12)
origins:
(0.1)
I'm also more interested in not shooting
Slopes: http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
[Please log in to post a comment]