Really nice!
I'd reduce the collision radius by 2 pixels. Feels like I'm driving into invisible walls that surround the visible walls.
Also, since you're using the vertical axis for the buildings, may I suggest something for the car to make it look like it uses the same 2.5D projection? Have four sprites for the car that you draw overlapped:
- first sprite is the wheel level, basically a cross-section of the car just above the axles
- second sprite is just below the windows, showing the hood/trunk (or bonnet/boot if you're overseas)
- third sprite is windows, but no roof
- fourth sprite is the roof
If you stack these up at one-pixel vertical increments, it ought to give your car a vertical component to match the buildings.
(This might not be the look you're going for, though.)
I threw together a quick mspaint example of what I mean:
I'm sure the real thing would require a lot more tweaking.
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