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So, I just found out while making my space invaders clone that the way I do waiting in Hackers (the rpg) could be extremely simplified, and will require mass redesign if I want to improve token count. Shit.



THAT LEARNING CURVE, YO.

/qbertword.png


I'd love to hear your waiting discoveries if you'd care to share. I have felt like my code to have things wait x amount of time has been overly bulky (a counter on an object that gets incremented and controlled from the update loop), so maybe your discovery would be helpful in my situation as well.


Also curious about the details.



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