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There is a onehourgamejam every Saturday at 20:00 UTC. Feel free to post your own entries here too!

60th jam (18 June 2016). The theme was Castle.
This was my first 1HGJ. I worked feverishly on the first idea that came into my head: archery. I was in such a rush that I spelled castle wrong in the title graphic! Didn't realise until after submission that you can just hold down fire to win.

Cart #23205 | 2016-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cool!

Did you think about adding trajectory on the arrows, and a delay between being able to shoot as you "reload"? As it is, I have auto fire!


It was such a frantic hour that I didn't really stop and think about anything, I just did whatever came to mind. If I'd thought about it, yh I definitely would have done a reload mechanic instead of... clouds.


62nd jam (02 July 2016). The theme was Jetpack.
My 2nd 1HGJ. Collect salvage, avoid asteroids. Timelapse.

Cart #26873 | 2016-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


I really like the look of Salvage. That 3D effect is fantastic. Very impressive for such a short time!


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68th jam (13 August 2016). The theme was Mirror.
My 3rd 1HGJ. Mirrored movement, but had no time/ideas for puzzle design. Also wasted loads of time drawing sprites that weren't even used, instead of adding mechanics or levels. Timelapse.

Cart #26875 | 2016-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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74th jam (24th September 2016). The theme was Two Button Controls.
Pretty happy with this as a proof-of-concept. Unfortunately there's a bug where sometimes your newest point connects to the end which is further away, screwing you over. Timelapse video.

Fun fact: Two Button Controls was also one of the themes for Ludum Dare 34, where I made my first PICO-8 game Need For Seed: Undergrowth!

Cart #29321 | 2016-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Phew ! That polygon puzzle is tricky and hard to stay alive. Reminds me a little of Star Castle.

https://youtu.be/8HHRCA6CS8k?t=13



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