Still a WIP, needs sound and a difficulty curve, but let me know what you think :)
Had loads of fun making it!
dt
VERY COOL!! A combination of Tempest and S. T. U. N. Runner.
Took me several deaths before I could figure out how to get through certain areas without taking any damage, but color has to do with it (duh!).
I'm surprised the Pico can handle something like this.
Very nice start!
I love all the different graphical effects. The scaling, screen cracks and low health effect are really great!
Very nice work so far!
I wanted to have a go at a Tempest-like game myself. My coding skills are not anywhere near your level tho :)
Very cool. Very tough. Having it glide off center is a killer, but I dig it. Kind of wish the gun was faster or something, feels useless a lot of the time (or I just really suck).
Thanks for all the feedback, much appreciated :)
@morningtoast
At present, you only have one bullet at a time :)
Hitting a green obstacle: COMBO++
Hitting anything else: COMBO=0
Will update as soon as humanly possible.
x
My kingdom for a knob! Whatever you do, don't stop. But also don't let me anywhere near a cabinet version of this game without nearby food and water.
Everything looks/feels great so far. The subtle rotation is beautiful. (dare I suggest variable rotation based on player movement and current pattern?)
I can't wait for sound! (and I suspect I'd enjoy some more screen shake)
I don't mind the xy wobble, but I wish the overall view was enlarged, and biased toward the "ship", such that the back third of the tube is always visible and the action is larger. Speaking of more dynamic view, a subtle zoom in as you approach obstructions might be a nice touch.
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