Sometimes, especially when working with animations, I prefer using GraphicsGale than Pico's internal editor. So I'd be glad if I could copy/paste sprites to/from standard image editing programs. As of how palette thing would work when pasting, if pixel is "unknown" (not in pico's palette), color with closest r/g/b values from palette would be used.
So e.g. if I have some pixels that are totally blue (#00FF00), when pasting those pixels will be changed to closest color in pico's palette which is 1 (I think) in this case.
Alternatively import/export of spritesheet from/to png file would be welcome, with same color conversion process when importing as when proposed pasting.
Importing / exporting .pngs is in for 0.1.4 and does a palette match on import.
...what went with this feature? I never heard anything of importing .png ever again, or did I overseen something?
import("file.png") |
Simple as that - use it often to do editing in photoshop and reimporting the sprite map...
It's in the manual:
To import or export the spritesheet as a .png:
import("blah.png") -- expects 128x128 png and colour-fits to the pico-8 palette
export("blah.png") -- use folder() to locate the exported png
OT: Just have to give matt props for getting the quote right. :)
I write a little tool, that converts .png to .p8 (not using the map).
https://www.lexaloffle.com/bbs/?tid=3718
what directory are you peeps saving your file to import in? :)
edit: just used folder()
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