Log In  


Cart #22439 | 2016-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
58

I'm not sure if this is documented, but I accidentally discovered some neat features of the audio engine while playing Jelpi in corrupted mode.
I noticed that sometimes the music would be affected in a way that couldn't be possible with just the editor. By experimenting a little further I discovered a small section in memory dedicated to effects:

0x5f40: play channel twice slower
0x5f41: a very short delay (cheap reverb/unison simulation)
0x5f42: distortion (rounds the output waveform to min or max depending on which is nearest)
0x5f43: low-pass filter

For each of these values, bits 0 to 3 correspond to channels 1 to 4 respectively (for example, poke(0x5f42,6) will apply distortion to channels 2 and 4). Bits 4 to 7 seem to be unused.

With that in mind, I decided to code a little program that would apply random effects to random tracks until the song becomes completely destroyed. Here's the result (the song is pretty cheesy I have to admit).
Enjoy :)

58


whoaaaa secretss yesssss!!!


Yay!! Awesome!! \o/


1

This is extremely cool and useful, nice find! I can already think of many fun ways to make use of this, like applying a low-pass filter on the music while in some sort of inventory screen or reverb in caves.

I'm loving all these undocumented features being discovered, every new find is more exciting than the last.


This is very cool and all but I'm here to just appreciate that awesome music. :P


Kickass spritework, qbicfeet. Tell me you're doing a Spelunky demake. Or at least a La Mulana one. :D


This is awesome! are any of the effects likely to make it in to the tracker part of pico8?


Another "secret" thing found ^^
the screen video mode, the stats on music, the mouse, now that.. :D


Loving this.
I actually encountered this bug while poking the Hello demo a bunch and then going into the edit screen and playing the song from there. I was searching for the memory addresses to poke since! xD


Is there a place we're documenting all these 'secrets'?


Hi, I'm fairly new to Pico-8. There are a lot of interesting sounds coming from this cart. It's nearly 8 years since this thread was created. Are these sounds now possible straight out of the latest Pico-8 music tracker? Or are these memory pokes still relevant to generating sounds that would otherwise be impossible in the tracker?



[Please log in to post a comment]