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PicoTown 1.1b3

Cart #20608 | 2016-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PicoTown 1.1b2

Cart #20605 | 2016-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

PicoTown 1.1b

Cart #20604 | 2016-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

PicoTown 1.1

Cart #20602 | 2016-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

PicoTown 1.0

Cart #20576 | 2016-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WINDOWS PORT ON ITCH.IO!

WHY IT WAS MADE
There was a jam on Itch.io called CITY SIM JAM 2016. I decided to take part in it and made THIS. A little SNES SimCity clone on Pico-8. NOT a total clone, mostly idea borrowing (zoning, fundamental city concepts) with some Transport Tycoon stuff (buses, monorails, trains).

HOW IT WAS MADE
It was made in Pico-8 :) but seriously, I posted a complete devlog of it on Itch.io: [the devlog]( https://itch.io/jam/citysimjam2016/topic/23389/picotown-devlog?before=28#post-24076) and tweeted with #PicoTown and #citysimjam hashtags.

WHEN IT WAS MADE
It was made in 4 days of really working (not playing SimCity or Transport Tycoon or The Sims 2).

AN OBLIGATORY GIF

CHANGELOG
1.1b3: - and another.

1.1b2: - fixed another trash bug

1.1b: - fixed sewage and trash

1.1: - added disasters

  • fixed happiness

1.0 - initial release

LAST WORDS
If you read all of this, I wish you luck and have a good time playing PicoTown.
If the game doesn't work, fullscreen it or download the Pico-8 cart using Splore.
See the Itch.io page for more, including a Windows port: Itch.io page
Oh, and support me in #citysimjam here: #citysimjam page

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Hi adrian, maybe I'm doing something wrong but I am not able to start the game... I'm trying z and x, and the whole keyboard, but no luck with that :/


I had the same problem, then realised you have to press up or down to change "generate new map" to "start game" then press the button.


You misspelled the first building "residential low density" to "commercial" one!



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