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Cart #20364 | 2016-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A port of the original super mario bros onto the pico-8. It's still very much a work in progress and lacks key features such as items, enemy AI, and falling into a pit crashes the game. But the basic engine and collision detection is all there, so feel free to play around with it if you want.

Let me know what you think, and what areas it can be improved upon.

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The scrolling feels just a little wonky while changing direction. (sorry, no real input on that)

More usefully, I found I was able to punch two blocks at once instead of the normal 1-block-only.


Thanks for the input! I didn't notice the block thing.

And the scrolling is tricky due to the low resolution, but I'll play around with it some more.


Nice demo. For when you program enemies, just saying: the original game's check for killing an enemy is just if you're moving downwards when you collide with the enemy's hitbox. :P
You should probably base this mostly off Super Mario Bros. Deluxe for the GameBoy, which uses the same kind of zoomed in view.


Aww, no hidden block with a yoshi egg.


Good work. Be careful of Nintendo lawyers!


Awesome stuff!

have you ever though about using game boy style sprites, Super mario land graphics were a mini SMB and using that can get you a nice full screen nes like resolution and save you lots of space!



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